The Plan to Singularity is ©1999 and ©2000 by Eliezer S. Yudkowsky.  All rights reserved.

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A.1: Principles of navigation

"Navigation" is the name I've given to the art and skill of altering the future.  I feel that "futurism" doesn't cut it; futurism focuses on prediction rather than manipulation, and most futurists as-seen-on-TV focus on a single future, which is presented as either utopian or dystopian.  Navigation is the art of choosing between futures.  At issue is not "good" and "bad", but "better" and "worse".  At issue is not the probability of a future, but how the probability can be affected by our actions.

The underlying formalism for goal-based decision-making is covered in TMOL::Logic::choices, but it's worth exploring a simplified version.  We start with a goal (or set of goals) G, and assume that there's some way of calculating the value of G for any future F (say, the "fulfillment" of G in F times the "desirability" of G in F).  Each future has an estimated probability P given the present; for example, the probability of "nanowar" might be 30%.  When considering a choice, each possible action leads to a different probability spectrum for the possible futures; A1 might lead to "nanowar" with a probability of 30% and to "Singularity" with a probability of 50%, while A2 might lead to "nanowar" with a probability of 20% and to "Singularity" with a probability of 45%.  Given all that, there's an obvious arithmetical method of calculating the value of an action:

One then chooses the action with the highest value.

I've never used the zeroth-order formalism directly, of course.  Any form of cognition which can be formalized mathematically is too simple to contribute materially to intelligence.  I've never used the arithmetic at all; getting the relative quantities right, to within an order of magnitude, is enough to yield unambiguous advice.  (This rule is itself part of the second-order theory of navigation:  "If the first-order theory doesn't give strong advice, or the advice is sensitive to minor fluctuations in the model of reality, then navigation is the wrong skill for making the decision.")

However, I've used heuristics that are derived from examining the formalism.  For example, if the utility of a particular effort is measured by its effect on the probabilities of the possible outcomes, then it's clear that what matters is not the absolute value of any of the probabilities, but how large the shift in probabilities is.  Likewise, the importance of a particular shift in probabilities is measured by the difference in value between the two futures.

The principles of navigation, mostly derived from the second-order theory, are actually simpler than the formalism:

It's often important to remember the relativistic nature of navigation.  For example, some people would prefer a Singularity that occurs via uploading (1) rather than a pure artificial intelligence.  I rather doubt that it makes a difference whether a grown-up's mind started out as a baby human or a baby AI, but let's assume that there exists a significant probability that humanborn Minds are nicer than AI-born minds (and that this probability is greater than the probability that AI-born minds are nicer than humanborn Minds, and that "nicer" represents a significant differential desirability which is approximately equal in both cases). Is it necessarily rational to take actions that will increase the probability of an uploading Singularity relative to an AI Singularity by trying to sabotage AI efforts?  (2).  No, because intramural fighting would reduce the probability of both Singularities, thus increasing the probability of nanowar.  (See A.3: Deadlines.)

These are the rules of navigation, as best I've learned them:

  1. Don't toast the planet; don't lose permanently.  (3).
  2. Before you can create X, you must create the potential for X.  (4).
  3. The variables whose values determine the future:
  4. Clemmensen's Law:  "IMO, the existing system suffices to permit technological advance to the singularity. Any non-radical change is unlikely to advance or retard the event by much. Any radical change is likely to retard the event because of the upheaval associated with the change, regardless of the relative efficiency of the resulting system."

  5. Or as I would put it:  "Don't meddle."  Don't get sidetracked into subproblems of sociology or politics, no matter how great the enthusiasm or indignation.
  6. When dealing with a large group of humans, assume that at least one will take the undesirable action you're worried about.
  7. It is the responsibility of a navigator to emotionally accept all the possibilities, and to plan for any that have a reasonable chance of occurring.



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